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| | Elementalist / Mesmer | 12 + 3 + 1 Earth Magic 8 + 1 Energy Storage 10 Inspiration Magic Your maximum Energy is raised by 27.
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 Prophecies | Glyph of EnergyElite Glyph. For 15 seconds, your next Spell costs 25 less Energy to cast and does not cause Exhaustion. (Attrib: 9 Energy Storage) |
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 Core | Obsidian FlameSpell. Deal 118 damage to target foe. This Spell ignores armor but causes Exhaustion. (Attrib: 16 Earth Magic) |
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 Core | Ward Against Melee (PvP)Ward Spell. You create a Ward Against Melee at your current location. For 21 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. (Attrib: 16 Earth Magic) |
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 Core | Armor of EarthEnchantment Spell. For 30 seconds, you gain 62 armor, but move 12% slower. (Attrib: 16 Earth Magic) |
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 Core | Mantra of Resolve- 20
 - 10
 Stance. For 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends. (Attrib: 10 Inspiration Magic) |
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 Core | Drain EnchantmentSpell. Remove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health. (Attrib: 10 Inspiration Magic) |
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 Core | Purge ConditionsSpell. Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| obs/spike ele |