pregled VIM i VIMWAY BUILD-a za HoH
VIM BUILD podrazumeva tim od 6 vim trapper-a i 2 war-a
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| | Ranger / Warrior | 12 + 1 + 3 Wilderness Survival 8 + 1 Expertise 10 Tactics
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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 Core | Whirling Defense- 60
 - 10(6)
 Stance. For 15 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 9 damage. (Attrib: 9 Expertise) |
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 Prophecies | Healing SpringTrap. For 10 seconds, all adjacent allies are healed for 63 every 2 seconds. While activating this skill, you are easily interrupted. (Attrib: 16 Wilderness Survival) |
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 Prophecies | Victory is Mine!- 15
 - 5
 Elite Shout. You gain 49 Health and 6 Energy for each Condition suffered by target foe. (Attrib: 10 Tactics) |
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 Core | Barbed TrapTrap. When Barbed Trap is triggered, all nearby foes are struck for 24 piercing damage, become Crippled, and begin Bleeding for 26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: 16 Wilderness Survival) |
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 Core | Flame TrapTrap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 21 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. (Attrib: 16 Wilderness Survival) |
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 Prophecies | Dust TrapTrap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. (Attrib: 16 Wilderness Survival) |
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 Core | Quickening ZephyrNature Ritual. Create a level 11 Spirit with 220 Health and 68 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 47 seconds. (Attrib: 16 Wilderness Survival) |
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 Core | Nature's RenewalNature Ritual. Create a level 11 Spirit with 220 Health and 68 armor. For 158 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 158 seconds. (Attrib: 16 Wilderness Survival) |
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 Factions | TranquilityNature Ritual. Create a level 11 Spirit with 220 Health and 68 armor. Enchantments cast by non-Spirit creatures within its range expire 52% faster. This Spirit dies after 63 seconds. (Attrib: 16 Wilderness Survival) |
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 Prophecies | Frozen SoilNature Ritual. Create a level 11 Spirit with 220 Health and 68 armor. Non-Spirit creatures within its range cannot activate resurrection skills. This Spirit dies after 94 seconds. (Attrib: 16 Wilderness Survival) |
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1. armor: druids, maska+1 na wilderness survival (atribut),
2. skill's:
rez (ozivljavanje mrtvih saigraca),
whirling defence (odbrana od napada),
healing spring(lecenje tima,ali samo ako ste zajedno i blizu),
VIM (elite-regen health-a i energije, ukoliko su protivnici nagazili na vas trap),
barbed trap,
dust trap,
flame trap.
2a.Osmo polje ostavite za jedan od potrebnih spirita:
QZ(quicken zephir),
NR(Nature renewal),
TRANQ(tranquility),
frozen soil-(sprecava rez).
3. warrior build nije primarno stvoren za nanosenje dmg, vec za interupt monkova i sl.
4. w/me: interupt skillovi + blackout i signet of humulitiy
5. w/r : ViM,apply poison, wb,db,dc... i sl.. (moguce su korekcije naravno)
napad ViM-om podrazumeva "ball" taktiku, tj.da vodja tima na mapi oznaci tackom tzv."ball" i da se svi trapperi tu skoncentrisu, drze zajedno, lece i trappuju i postavljaju predvidjene spirit-e, osim protiv "spike" timova gde se vrsi "rush" napad.
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V I M W A Y
Build koji podrazumeva 4 vim trappera i 4 iway war-a. U poslednje vreme je u potpunosi zamenio vim build, koji je evolucijom ostalih HA buildova postao neupotrebljiv.